Conceptual Design Overload
It was this point we wanted to start on every single aspect, we planned everything from the assets to the position and the scripting for each particular scene and what will happen in them, we have devided each page per scene, we will take each scene as they come, we will have all the assets created and placed into the created scene, once this is done we will split into two groups, one group will continue to create the next scene whilst the completed one is scripted, as our game works in a way which each scene is dependent on itself, until the end where all 9+ scenes will then be brought together, meaning scripting them will be simple and no need for in between scenes is required.
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