Fear is the Key!
Right so been looking into themes and stuff and really like the idea of fear, now by this we mean to actually divulge on fear and love the idea of playing on the natural fears of humans as that's not bringing in ghoulies or making the player jump necessarily. As wiki states the most common are these:
According to surveys, some of the most common fears are of ghosts, the existence of evil powers, cockroaches, spiders, snakes, heights, water, enclosed spaces, tunnels, bridges, needles.
Which gives a wide range to play with, we could make something really physiological and create a beautiful story too, I also read this little write up a whole back and took me ages to find but here it is, I love the idea of playing on a realistic, hidden historical feel, really shakes the player up haha I think this lil write up is a great basis to a game, focusing say a demon or something with those characteristics ?:
Many classic horror icons, such as Giger’s Xenomorphs, Silent Hill’s Pyramid Head, and other disturbing creatures, share common characteristics . Pale skin, dark, sunken eyes, elongated faces, sharp teeth, and the like. These images inspire horror and revulsion in many, and with good reason. The characteristics shared by these faces are imprinted in the human mind.
Many things frighten humans instinctively. The fear is natural, and does not need to be reinforced in order to terrify. The fears are species-wide, stemming from dark times in the past when lightning could mean the burning of your tree home, thunder could be the approaching gallops of a stampede, predators could hide in darkness, and heights could make poor footing lethal.
The question you have to ask yourself is this:
What happened, deep in the hidden eras before history began, that could effect the entire human race so evenly as to give the entire species a deep, instinctual, and lasting fear of pale beings with dark, sunken eyes, razor sharp teeth, and elongated faces?
… Just be careful out there.
And this brings me to focusing on a more historical matter perhaps? A game that is really story based enough to shake up the player, from these statements I rustled up images such as the one below:
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