Realism is Key... Sometimes...
Basically we were thinking a physical horror with ghosts and ghouls earlier like games like slender and silent hill, but we were thinking that's too easy and suggestive fear is better, we've come up with the more thriller side which is what brought us to a more Alan wake / Number 23 story all based in a town much like how silent hills are yet not bringing supernatural aspects in and making the town itself scary, with a mixture of ALOT of game aspects stated before, but we still want the shock horror feel and psychedelic/ halucagenic like horror style that is suggested from the mind, making it more realistic as anything can happen in your head!
Labels: Cameron
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