Sunday, 2 February 2014

More to-do lists

Hello my prettys, right so as we all know this Monday is recording day, I believe my housemates will be joining us so should have a few more voices, got a few checklists I wanna seal off to check where we all are, I've sat and fixed up a few things, I've now got every scene running at 60 fps, don't ask how, magic just happens when I touch things, I've done about 75% of asset and lighting and generic scene building for the menu, forest, town, town hall, drug store, clinic, police ststion, and church, Cameron Baxter I wanna start the drugstore scripting next, well have the dialogue, the actual scripting side needs to happen now, say Tuesday we set up at mine and knuckle through, perhaps move into clinic and popo too, and I can let you on the church too?Josh how's the school coming along? Scene building wise I'm ready for the next so ready when you are Phil 'm feeling we need trash, rubbish, shit that I can chuck around the scenes so make things more derelict, we also need some more office stuff like stacks if paper etc staplers I don't know just space fillers to get the scenes feeling more busy, so if you could just have a sit down and list some on trello and work through those, Kieran I tested out the mocap with the kinect as you probably saw, the skeleton works fine and attaches to the models in fact, however the skeleton needs to be bonded better cos it was blowing up the model haha so I don't know how much you've looked I to it, but I know for a fact Joe is the one to ask about skinning so perhaps have a look into that and I'll give you the files to start bringing them together, maybe simplify the models a bit frost actually has it's quite a high poly count I must admit so we could simply down his legs and arms perhaps? Sexy stufffffff guys the games looking quite AAA which is probably stupid to do in unity haha but oh well were the best everyone can suck it! 

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