Friday, 3 January 2014

Puzzling times

The actual puzzle side of our game is skmethingg we are starting to fully work on, in chronological order the plans are:

Town hall: seek 4 numbers for the coded door for the collectible

Drug store: decide messages through a drug trip to locate door key for collectible 

Clinic: story based, listen to conversation follow it to complete for collectible

Police Depot: shadow based puzzle, rotate objects reviels code for safe which has cell key where collectible us found

Church : riddle based puzzle, to find collectible

General store: maze based puzzle, escape in time

School: collect pieces to complete a sliding puzzle, which becomes the collectible

Victims: final scene, story based as scene ends the game ends

We've tried to keep it diverse and mixing it up as much as possible

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