Puzzling times
The actual puzzle side of our game is skmethingg we are starting to fully work on, in chronological order the plans are:
Town hall: seek 4 numbers for the coded door for the collectible
Drug store: decide messages through a drug trip to locate door key for collectible
Clinic: story based, listen to conversation follow it to complete for collectible
Police Depot: shadow based puzzle, rotate objects reviels code for safe which has cell key where collectible us found
Church : riddle based puzzle, to find collectible
General store: maze based puzzle, escape in time
School: collect pieces to complete a sliding puzzle, which becomes the collectible
Victims: final scene, story based as scene ends the game ends
We've tried to keep it diverse and mixing it up as much as possible
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