Tuesday, 28 January 2014

Round up

Just gonna say it, i think these models are looking fab, Kieran is on retopolgising to make then game ready, I've got the set ups i did for linking the kinect with the models for animating so imma bone them up ready for some test animations, the building interiors coming along josh is now up to the school leaving just two more interiors to come. Phil get some random asset building now, like trash and rubbish, we need a convincingly natural environment with misc items 

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Monday, 20 January 2014

Check mic. 1. 2. 3.

Recording is done! Mixing has started and the voices are being implemented, the game is now at a stage where it is looking finished, it is the main scripting linking everything together that is coming into play now, and the physical details added to add the cherry on top.

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Friday, 3 January 2014

Puzzling times

The actual puzzle side of our game is skmethingg we are starting to fully work on, in chronological order the plans are:

Town hall: seek 4 numbers for the coded door for the collectible

Drug store: decide messages through a drug trip to locate door key for collectible 

Clinic: story based, listen to conversation follow it to complete for collectible

Police Depot: shadow based puzzle, rotate objects reviels code for safe which has cell key where collectible us found

Church : riddle based puzzle, to find collectible

General store: maze based puzzle, escape in time

School: collect pieces to complete a sliding puzzle, which becomes the collectible

Victims: final scene, story based as scene ends the game ends

We've tried to keep it diverse and mixing it up as much as possible

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