Scripting the Overworld
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| New menu screen, will play seamlessly into the controllable character, then move onto over world after intro. |
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| thunder, lightning and rain all added to the world, not fully implemented but will be activated at a certain point in game. |
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| First collectable experiments, the player can pick up the lighter, an actively use it now, toggling it on and off once picked up too. |
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| The appearance of various figures alone with trigger sounds added to test out shock values in the game. |
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| Some scenes get too heavy on the software, so we've creed a set of loading screens to manoeuvre different models and features in the game when not needed. |
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| Our final experiments have been trying to create a hallucinogenic state when the character enters certain events. |








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