Wednesday, 6 November 2013

Scripting the Overworld

New menu screen, will play seamlessly into the controllable character, then move onto over world after intro.

thunder, lightning and rain all added to the world, not fully implemented but will be activated at a certain point in game.

First collectable experiments, the player can pick up the lighter, an actively use it now, toggling it on and off once picked up too. 
The appearance of various figures alone with trigger sounds added to test out shock values in the game.

Some scenes get too heavy on the software, so we've creed a set of loading screens to manoeuvre different models and features in the game when not needed.

Our final experiments have been trying to create a hallucinogenic state when the character enters certain events. 

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