Thursday, 27 June 2013

Conceptual Design Overload

It was this point we wanted to start on every single aspect, we planned everything from the assets to the position and the scripting for each particular scene and what will happen in them, we have devided each page per scene, we will take each scene as they come, we will have all the assets created and placed into the created scene, once this is done we will split into two groups, one group will continue to create the next scene whilst the completed one is scripted, as our game works in a way which each scene is dependent on itself, until the end where all 9+ scenes will then be brought together, meaning scripting them will be simple and no need for in between scenes is required.

Main Scene
Drug Store
Town Hall

Police Depot

Clinic

Victims House
Church
School

General Store



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Wednesday, 26 June 2013

World Map Blueprints

We decided to bring every aspect of our game into paper, that way we can stay on track with our game and pay more attention to each aspects without going off track like our last project.

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Thursday, 6 June 2013

Conceptual Plan

Now we have the basis of the story we decided it was best to get the entire thing down onto paper, unraveling every aspect, how we may design the game, how we will plan it, how we will physically make it, and how the entire game will actually run. This is what we came up with:
Initial Plans
Page 1
Page 2
Page 3
Page 4


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