Monday, 30 September 2013

More Job Giving and Planning

Right as Cameron has brought to the attention work needs doing imma lay it down, right, Josh Gilbert can you either just carry on with what your texturing with the houses or, build the last 3, police, general, final house. Phil Stevens can you texture the exterior of the town ha first, that's most important, then move onto the stores as they're second most important in order of being seen. Kieran Murphy can you just grab some basic models of say black cats, trash cans, bicycles and play around with some animations like trash falling over, cat running across street or a crashed bike with the wheel constantly spinning for the main world mini things I was talking about, let me know what models you get first with links to see if they'll do or if you need some I may have some already just use your imagination. Cameron Baxter have a go at all our little tricks we've planned, eg. Mirror magic, televisions and video textures, shaders and image effects(these will come clear once I've explained the story). I'm gonna get the write up finished, I've planned multiple titles, town names, character names and I'm in the middle of writing up the background story and the main game story, let me know if you all get this so I can chase you up if not >:) piece x

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Sunday, 29 September 2013

An Animated World

To get a worldly feel we've decided to gets some random occurrences going in the world,  natural events such as cats crossing your path, birds fluttering by, and also bins and bikes falling over etc.








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Saturday, 28 September 2013

Puzzle Creation

my plan is as you enter the room with all the paintings (which will be our concept art) the one opposite the character as he enters will fall on its own revealing a graffiti tag and hinting to the player to explore what could be behind these paintings



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Friday, 20 September 2013

Pubs and Scripting

Now that we are all back I have a proposition. Me and cam are thinking of rewriting the script, it's not exactly up to scratch of our likings, and as there's 5 of us here, it should include all of us, so we plan for every one to out some night this week to a pub, catch up, have a few casual bevys, and have a chat about the story, and what we all wanna get in with this year, also what we wanna do for our pitch, just have an all round group chat In person being better than bloody Facebook? 

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Monday, 9 September 2013

Road Fixing

The roads are a big part of this game, the player will spend most of their time traveling down them, thats why attention needs to be brought to them, I've added a basic texture for now however, when it comes to the more final cuts, then we will need to focus on physical american roads and how they're truly portrayed.



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Tuesday, 3 September 2013

Grey Box Model

A grey box is being put together to get the feel of exploration, to test whether a player will sufficiently be able to navigate and successfully complete the game and what help they would need.


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